Showing posts with label gone. Show all posts
Showing posts with label gone. Show all posts

Thursday, July 14, 2011

Call of duty Modern Warfare 3 Elite:




There is new leaked information on Modern Warfare 3 released by Kotaku. While Treyarch introduced Zombie Mode into the Call of Duty games developed by them, Infinity Ward has now implemented a mode similar to Zombie Mode. It is the Spec Ops Survival Mode, where hordes of enemies attack you in waves. There are other Spec Ops modes such as mission mode where you are given an objective and must take down enemies along the way.
It has also been revealed that the online multiplayer will have 20 available maps. Though there are no screen shots of the online multiplayer maps, it has been hinted that New York, London, Berlin, and Paris, which are in the single player, will be on the online multiplayer as well. There has been little footage of what the Spec Ops Survival mode looks like and what maps are available for it.
Some of the perks included in the multiplayer are Blind Eye, Assassin, Point Guard, Dead Silence, and Recon. Blind Eye gives you immunity from computer and player controlled killstreaks. The pro version allows you to lock on faster with launchers and gives you extra bullet damage to vehicles. Assassin makes you invisible to UAVs, thermal, and heartbeat sensors. The pro version makes you immune to counter UAVs, and hides your clan tag, name, and red crosshairs. Point Guard counts every two assist kills as a whole kill. Dead Silence will most likely be the same as in Call of Duty 4: Modern Warfare. Recon will be some type of motion sensor radar available on you at all times.

Some the killstreaks have been revealed which are EMP grenade, Precision Airstrike, Stealth Bomber, Littlebird, Remote Turret, Escort Airdrop, Remote Mortar, and Directional UAV. One killstreak that has been confirmed as removed is the Tactical Nuke. It has not been confirmed yet if these killstreak are not stackable like in Call of Duty: Black Ops. Modern Warfare 3 will now have team perks, which will most likely be a defensive style of perk, like Blast Shield, Health Regen, and Stun Protection. We cannot guarantee that these killstreaks will remain in the final version of the games, because it is usual that the multiplayer gets tweaked and modified before the final release. This game is just months away from its release date and we'll just have to wait to see what features will truly be released.
Check out http://www.mw3vsbf3.com for more information on Call of Duty: Modern Warfare 3, and Battlefield 3

Saturday, May 7, 2011

Tons of Zombies for Black Ops - Is This the Correct Game?



Certainly it truly is. With this, nearly everybody was preaching about Black Ops Zombies. Call of Duty Black Ops had become the top selling game title in North America history. With the huge buildup this game created it had ignited the undying passion of avid gamers. These guys all scrambled to the retail store to buy the game for their console lacking any hesitation. The game is sold for the PC, Playstation 3 and Xbox platforms.


If you think about it, just how the world were the developers able to put in these infected taking into consideration that the style of the video game is very modern day and they are a great deal more based on military operations. Black Ops Zombies simply causes it to appear way more along the lines of Resident Evil or L4D. This simply does not even work! Every body sees it, these individuals are only thinking just how this might be brought to you in the game. Rumors have already been confirmed since the "Hardened Edition" that offers text mentioning you can find four specific zombie maps from a past title, particularly Call of Duty World at War. Four of these maps have been upgraded and is now inserted into this brand new game.

Clearly in a highly anticipated launch of something, whether it is a story, movie or in this case a COD title, there will be leaks. It appears like Treyarch has managed to include things like a solid post-game survival mode for the fans. At this point, as opposed to shooting at anonymous Nazi dead zombies, there exists a more cool group in which someone could choose for a shooting spree. You might choose between Richard Nixon, Rober McNamara, Fidel Castro, or JFK while you strive to shelter yourself and the Pentagon. So it will be far more than established, right now there is actually a large wave of zombies pouring in to Black Ops.
Even as it is a superb element to the game, several user reviews truly feel cheated from this. The factor is that they used a previous map on this. They had been just revamped for Black Ops however it was still very similar. To me, this will not be the case. They might have gotten excellent reviews if they put together a new plot getting a whole new range of maps as opposed to just a remake. It made the people feel that all of the developers happen to be a little lazy over it. Well so much for turning out to be the best grossing game in the world. Although there have been a lot of maps specifically for those that purchased it and a new one are going to be released this may, "Escalation".
The Black Ops zombies mode was bundled within the $15 package along with an additional map added. The latest map names are "Zoo", "Hotel", "Convoy", "Stockpile", plus a new zombie map "Call of the Dead".
The Black Ops Zombies is an addition to this cold war which the Cod company have shipped. Additionally, it can also be accessible from the main menu once you currently have a pack. Now we have been thinking about how this addition would have an effect on this combat zone first-person shooting game.

Thursday, May 5, 2011

My First MMORPG - Addiction And My Experience With "Expedicion Holic"

The very first time that I was exposed to the idea of MMORPGs was when I watched the first episode of an anime series called ".hack // sign".
 I was probably 15 years old back then, and I didn't even know that games like World Of Warcraft or Maplestory even existed. The idea of a huge and open world for you to explore, full of players from around the world that you could interact and play with seemed extremely awesome! And since then, I wished I could have a broadband Internet connection in order to be able to play one of such games (back then I had a 56 kbp connection and a "Windows 98" computer... so you can figure).

I eventually got a better computer and my first broadband Internet connection. It was exciting finally being able to browse the world wide web all I wanted to without worrying about the telephone bill. I eventually learned about World Of Warcraft and the official name of the genre that I thrived to play: MMORPGs - Massive Multiplayer Online Role Playing Game, for those unfamiliar. However, as I learned about the game from the web, videos and even the news and newspapers, I also got to know about the heavy addiction that WoW and other MMOs can cause on certain individuals. That information about people letting a game destroy their lives discouraged me from even look for a MMO to start playing, as I feared that I would get addicted too... but I wanted to try; I really wanted to get that feeling of exploring a huge world, leveling up and meeting my friends in the in-game world!
2 years ago I was talking with a friend of mine about this kind of games, and he told me back then that he was into a free-to-play one called "Holic", but that it got closed down, and that a new version of the game was released for the Colombian & Latin American audience; it was called "Expedición Holic" (it was released a year later in the U.S. as Cloud Nine). He told me his little cousin already started playing it, and that he though about joining the game too. It occurred to me that we could both start playing at the same time, in order to level up together, and he accepted. A couple of weeks later I had upgraded my computer, installed the game, and was ready to immerse myself in an experience that since I was 15 years old I wanted to feel!
So, I chose Ganav Libero as my faction and a Seneka (human) male rouge as my character. Then I was introduced to the game by a little cinematic, I met my friend in the town where I just spawned, I walked around town, and was introduced to a dynamic that I didn't know existed but that is primordial to the MMORPG genre, which was questing. After that, my friend typed something like "what a nice vice is this, isn't it?". I told him he was exaggerating... but he wasn't; it DID become a vice (an addiction) for the two of us.
On one side, playing Expedición Holic was an experience that gave me lots of pleasure: I met a lot of players, from a lot of different countries, that I shared with, chatted with, and even made me laugh uncontrollably at times. We fought epic battles together, completed quests, explored, and goofed around. The game also gave me a very high sense of accomplishment; everyday I played I felt progression, advancement... I felt I was growing. Every level I "dinged", every new piece of rare equipment I got, every new place I could now explore without the fear of being killed by creatures stronger by me... reinforced a feeling in me of achievement and continuous success, even if I had been killed several times, or had to quest for hours to no end...
Now, on the other side of the coin... the sad, but real side... is that everything was just what it was: a game. An illusion. I could have spent the summer vacations when I started playing in actually improving my social life by going out and meeting new people, interacting and sharing with them face-to-face; but instead, I spent literally all days (except maybe for one or two) of those vacations in front of the computer grinding and sharing with my virtual friends, leaving real-life interactions and physical activity "in the shelf".
Not only that, but I kept playing even after I started my next semester at University. I used all the time I could have used to study and strengthen my knowledge to kill monster after monster and hang out with my virtual pals. Eventually my mother "lost it", and screamed in my face (literally) that I was an addict. I pondered about that, and about all the stuff that I have just written: what I read about MMO addiction, how the game "emulated" real life feelings but were just an illusion, etc. I was lucky that I was not as hooked to the game that I couldn't live without playing it. I called my friend on the phone (I constantly met with him in-game), told him to meet me at my mother's house, and with him I uninstalled the game, and explained to him why I decided to do so. I eventually deleted my character when I visited him, but he wasn't able to drop out from the game... he was too hooked. He eventually quit the game after reaching a certain level, but at the expense of wasting massive amounts of time.

Was Expedición Holic fun, and are MMO's fun? You bet they are! They give pleasure, and as I said before, "emulate" emotions that humans crave for, such as progress and human interaction. But are they actually worth your time? Can they be damaging in the end? Well, that totally depends on you. I believe that as long as one applies true discipline, a little bit of MMO fun during the week is not terribly destructive... just like what happens with alcohol and tobacco. -->

Article Source: h ttp://EzineArticles.com/6232337